PlayStation's Pitch: Forget The Graphics
Rendering Of An Old Man Colin LecherGraphics are peaking. That means Sony had to show off everything else. One of the oddest moments of last night's PlayStation 4 announcement came when developer David Cage explained why the new console would blow everything else out of the water. He's worked on quite a few games over the years, and, you see, those games had polygons, and this new console used not 500, or even 15,000, but 30,000 polygons. Someone in the balcony clapped. No one seemed to understand if or why that was important. Because it really wasn't. Truth is, this was the first major
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