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FEB 24, 2013 - New Statesman

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Ken Levine: “We had to kiss a lot of frogs before we found our prince”

The creative director of Bioshock Infinite talks to Bulent Yusuf about the new game, storytelling and unintended consequences.Viewed with hindsight, the constituent parts of BioShock were as disparate as they were bizarre. A game set inside a deep-sea dystopia, called Rapture, combining elements of Stanley Kubrick’s The Shining with genetically-engineered supermen and the objectivist philosophy of Ayn Rand. And yet it proved a heady brew upon release in 2007 – intoxicating even – leaving both players and critics united in their praise. Amongst other things, BioShock was ... Read More

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